History Of YU-GI-OH and card game mechanics

YU-GI-OH first started as a manga (Japanese comic books and graphic novel) started in 1996 and ended in March 8, 2004. The YU-GI-OH manga was created by Kazuki Takahashi and the editors for the manga were Yoshihisa Heishi and Hisao Shimada. The franchise has become widely popular spawning many videos game, toys, and the titular card game. One of the most viewed contents of YU-GI-OH franchise at a time was the animation adaption. This amine (Japanese film and television animation) was called "YU-GI-OH" and ran on tv from 2000 till 2006. The show followed the main character "Yugi Moto" where he and the pharaoh became the king of games and saved the world. The anime was followed up by "YU-GI-OH GX" which ran from 2004 to 2008. Another following later called YU-GI-OH 5D's that ran from 2008 to 2011. Another being YU-GI-OH Zexal which ran from 2011 to 2014. Another being "YU-GI-OH! VRAINS" which ran from 2017 to 2019. The current show is called "YU-GI-OH! Sevens" which ran from 2020 to current. The YU-GI-OH card game is the next big part of the franchise. The card game was first started on 1999 in Japan and in 2002 in the U.S. The card game is published by the company of Konami and is currently the bestselling card game of all time.

This section will talk about the game mechanics for the card game YU-GI-OH

The YU-GI-OH card game the way you would play is this. First know your cards (later in the web page it will talk about the cards in more detail) in the game of YU-GI-OH you will have one of three types of cards a spell card a trap card and a monster card. When starting to play you will have two players (player one and player two) each player will get a turn. To start the game, it is typical for a game of rock-paper-scissors to be played or tossing a coin to see how goes first. The game will begin with both players drawing five cards in their hands the player that has been decided to go first take their turn. The turn player starts their turn by conducting a normal summon, this is when a player would play a monster on the field. the summon goes as followed if the monster has 4 stars or less then the card can be placed on the field. Should the monster have five or six stars then the monster would need a sacrifice from one of the weaker monsters. The weaker monster being the level four or lower monster that is has been on the field. Then you have seven or higher monster which requires two monsters to be sacrificed on the field. On anyone’s turn the turn player may only normally summon a card one time per turn. Should the card say something in the text about special summoning then you may summon another card again the example of monster reborn would allow someone to special summon the card from the graveyard. There is no limit on the amount of special a turn player can make. There are 3 things that a player would need to understand. The first should the monster or cards be destroyed or be used up then they go to what is called the graveyard. The graveyard is where cards, not just monster cards go to when they are done with. The second thing a player would need to understand is the banish pile. There are cards and effects in this game that banish a card from the field and the graveyard, this is where they would go. The banish pile is set right above the graveyard in the placement in this card game. The last thing a player would understand is the extra deck zone. This is where you would place the cards like the XYZ card and the Synchro card (this will be explained on their web page). There are only 15 cards one player may have in their extra deck. The field is as explained you have 5 monster card zone, five spell/traps zones, one graveyard, and one banish zone. There are also two extra link zones that have also been placed on the board (these are also explained in the link explanation).

Normal Monsters

Normal Monsters can be referred to as vanilla monsters as these monsters are plain. What plain means in the card game of YU-GI-OH is that they do not do anything anywhere, there plain. They are used in the game because usually for their high ATK stats in the game and used for anything else. You can summon one normal monster per turn following the level rule stated above. The example of the dark magician that is shown above in the picture is one of the most famous examples of a normal monster in the card game.

Effect monsters

Effect monster in the card game YU-GI-OH is as followed. These make up the meat of a monster that one person can use in their deck. These cards have effects that will allow the cards to perform certain actions while they are on the field. The effects that these cards can do is limitless but are confined to the main rules in the YU-GI-OH card game. They can special summon a monster from the graveyard, or they can't prevent a turn player from doing something else. One of the most famous examples of an effects monster would be the copycat card this card allows the player to copy the current ATK and defense of a monster card on the field.

Spells

In the card game of YU-GI-OH, spell and traps are the backbone of one's deck that you may create. In the game there are four types of spell cards there are normal, quick-play, field, and continuous each of the cards are as followed. Normal spell cards unless directly told on the card itself can only be used on the main phase 1 and main phase 2 of the game. These types of cards can do anything within the card's game mechanics. Examples: are special summoning a monster from the graveyard, or giving a monster a temporary attack point. The quick-play spell cards can be used at any point during either player's turn but to use them during your opponent's turn you would need to set the card in your spell and trap card zone. These types of cards are used for something in the moment such as flipping a monster facedown to dodge a monster's effects. The continuous spell cards can only be active during your turn during your main phase 1 or main phase 2. What makes these cards special? Is that these cards effects will stay in your spell and trap card zone until it is removed by other means. This is different because the other cards such as normal and quick play will go to the graveyard normally. The last spell being the field spell, which this card goes into a spell zone called the field zone slot which is located on the upper left of the zones. These cards are spells where they effect both players field. This could mean giving the monster protection from certain effects such as destruction effects and others.

Traps

In the card game of YU-GI-OH, there are three types of trap cards they are counter, normal, and continuous. the counter trap card is as followed. This gets a bit tricky to explain but, in the game, there is a rule called spell-speeds you have spell speed 1-3. These spell-speeds determine what effects will go through and what will not. For a normal spell card, they have a spell-speed of one which means you cannot chain another normal spell to another normal spell. A normal trap has a spell-speed of 2 which means you can chain a normal trap to another normal trap. But counter traps have a spell-speed of three which means that you cannot chain a normal trap to it. So, a spell-speed three card cannot be countered by a spell-speed 2 trap. Counter traps are there to negate or disrupted the player's actions. A normal trap is like a normal spell card. The continuous trap is also very similar to a continuous spell card.